Luis Parra

Gameplay Programmer and Designer

Gameplay programmer for live games, and a designer. I build systems, LiveOps, and gameplay loops across engines, including player mechanics, multiplayer, analytics, and branded collaborations.

Open to programming and game design roles.

Email about a roleparral700@gmail.com

Hive Engine. A C++20 job system and data-oriented ECS, driving a 100,000-entity boids swarm. Swarm changes thread count, data layout, and the spatial grid live, and the frame-time graph shows where the time goes.

C++

Hive Engine

Systems Programmer · Personal

A C++20 job system and data-oriented ECS, driving a 100,000-entity boids swarm. Swarm changes thread count, data layout, and the spatial grid live, and the frame-time graph shows where the time goes.

Built a work-stealing scheduler, archetype storage laid out for the cache, and a profiler you can read while the sim runs.

View on GitHub
CLASH: Heroes of Feralia Terra. Gameplay programmer generalist on a third-person action RPG, coming soon on Steam. Worked on the inventory system.

Unreal

CLASH: Heroes of Feralia Terra

Gameplay Programmer · Independent · Artnroll Games

Gameplay programmer generalist on a third-person action RPG, coming soon on Steam. Worked on the inventory system.

View on Steam
Griefville. Shipped the Chucky collaboration, including a Nightmare version.

Roblox

Griefville

Gameplay Programmer · On3D · Rocket Ride Games

Shipped the Chucky collaboration, including a Nightmare version.

Built the AI system, shooting, and the karma system.

Watch trailer
Class Clash. Shipped LiveOps for a live Roblox game.

Roblox

Class Clash

Gameplay Programmer · DeadMonkey Inc. · Look North World

Shipped LiveOps for a live Roblox game.

Built game analytics, split testing, and the synergy system.

Play on Roblox
Guess Who. Led the gameplay loop and shipped a tournament mode.

UEFN

Guess Who

Lead Programmer · DeadMonkey Inc. · Look North World

Led the gameplay loop and shipped a tournament mode.

Built the board, the questions, and the guess flow.

Watch trailer
The Glitch. Built the live loop behind the island's brand events.

UEFN

The Glitch

Gameplay Programmer · DeadMonkey Inc. · Look North World

Built the live loop behind the island's brand events.

Built the objective system, the tournament mode, and LiveOps.

Watch trailer
DoorDash Battle of Brands. LiveOps and bug fixing for the DoorDash island.

UEFN

DoorDash Battle of Brands

Gameplay Programmer · DeadMonkey Inc. · Look North World

LiveOps and bug fixing for the DoorDash island.

Watch trailer
I'm Your Floor. A short single-player game, released for Windows, from Unidos Game Jam 2022.

Unity

I'm Your Floor

Developer · Independent

A short single-player game, released for Windows, from Unidos Game Jam 2022.

Play on itch.io

Experience

Game roles

DeadMonkey Inc.

Gameplay Programmer

–

On3D

Gameplay Programmer

–

Other experience

KPMG, Legal and Tax

Middle RPA Developer

–

Gestech Ltda

Development Engineer

–

Skills

  • Roblox, Unity, Verse, Unreal Engine
  • C++, C#, Lua
  • Git, Multiplayer

Education

  • Master in Game Design and Development

    Universidad Internacional De La Rioja

    –

  • Computer and System Engineer

    Universidad Del Norte

    –

Courses
  • Game Development with Unreal Engine from 0 to Professional. Udemy. 2022.
  • Unreal Engine from 0: Create Games with Blueprints and C++. Udemy. 2022.
Other study
  • Introduction to Quantum Computing with IBM Quantum. Qubit by Qubit. 2020–2021.
  • UiPath: RPA Developer Advanced. RPA Developer Foundation. 2022.
  • Automation Anywhere: Advanced RPA Professional. Master RPA Professional. 2021.

Languages

  • Spanish (Native)
  • English (Advanced)